| ID |
Nombre |
Tipo | Slots | Peso | Compra | Venta |
| 1257 |
Katar of Quaking Katar of Quaking#1257A Katar sculpted from earth.Adds 5% chance of inflicting Blind status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: EarthWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
— |
120 |
45,000z |
22,500z |
| 1258 |
Katar of Raging Blaze Katar of Raging Blaze#1258A Katar molded from an inferno.Adds 5% chance of inflicting Silence status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: FireWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
— |
120 |
45,000z |
22,500z |
| 1259 |
Katar of Piercing Wind Katar of Piercing Wind#1259A Katar forged with the power of stormy winds.Adds 5% chance of inflicting Sleep status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: WindWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
— |
120 |
45,000z |
22,500z |
| 1260 |
Sharpened Legbone of Ghoul Sharpened Legbone of Ghoul#1260A Katar crafted from a ghoul's femur that still radiates a dark, deathly aura.Class: KatarAttack: 150Weight: 170Element: UndeadWeapon Level: 3Level Requirement: 65Jobs: Assassin |
Weapon / Katar |
— |
170 |
52,500z |
26,250z |
| 1261 |
Infiltrator Infiltrator#1261A lethal Katar that has been perfectly designed to carry out quick assasinations.Def +3Flee +5Perfect Dodge +2Increases physical damage inflicted on Demihuman monsters by 50%.Class: KatarAttack: 140Weight: 150Weapon Level: 4Level Requirement: 75Jobs: Assassin |
Weapon / Katar |
— |
150 |
57,000z |
28,500z |
| 1262 |
Loki's Nail Loki's Nail#1262A double bladed katar that inflicts incurable wounds.Adds 3% chance of inflicting Bleeding status on target when dealing physical attack.Class: KatarAttack: 115Weight: 120Weapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
— |
120 |
20z |
10z |
| 1263 |
Unholy Touch Unholy Touch#1263A katar said to be purely forged out of the resentment of the dead.Critical -1Adds chance of inflicting Curse status on target when dealing physical attack.UnrefineableClass: KatarAttack: 151Weight: 125Element: ShadowWeapon Level: 4Level Requirement: 70Jobs: Assassin |
Weapon / Katar |
— |
125 |
20z |
10z |
| 1264 |
Specialty Jur Specialty Jur#1264Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.Adds 0.1% chance of inflicting Bleeding status on wielder when dealing physical attack.Class: KatarAttack: 90Weight: 80Weapon Level: 1Jobs: Assassin |
Weapon / Katar |
4 |
80 |
20z |
10z |
| 1265 |
Bloody Roar Bloody Roar#1265This katar, known for being effective against humans, is rumored to give a beastial roar when drenched in blood, hence its name.Pierces physical defense of Demihuman monster.Reduces FLEE and Perfect Dodge.Disables natural HP and SP regeneration.Class: KatarAttack: 120Weight: 100Weapon Level: 4Level Requirement: 75Jobs: Assassin |
Weapon / Katar |
— |
100 |
20z |
10z |
| 1266 |
Infiltrator Infiltrator#1266A lethal Katar that has been designed for quick assassinations.Def +3Flee +5Perfect Dodge +2Increases physical damage inflicted on Demihuman monsters by 50%.Class: KatarAttack: 140Weight: 150Weapon Level: 4Level Requirement: 75Jobs: Assassin |
Weapon / Katar |
1 |
150 |
57,000z |
28,500z |
| 1267 |
Infiltrator Infiltrator#1267Rental ItemA lethal Katar that has been perfectly designed to carry out quick assassinations.Def +3Flee +5Perfect Dodge +2Reduces after attack delay by 5%.Increases physical damage inflicted on Demihuman monsters by 50%.UnrefineableClass: KatarAttack: 189Weight: 0Weapon Level: 4Level Requirement: 1Jobs: Assassin |
Weapon / Katar |
— |
0 |
1z |
0z |
| 1268 |
Wild Beast Claw Wild Beast Claw#1268A katar crafted from the body of a huge beast, and the wounds it inflicts are very difficult to heal.Adds 1% chance of inflicting Level 1 Critical Wound status to enemy when dealing physical attack.Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher, and other recovery items by 20%.Refine Level +9: decreases healing effects by 40%.Class: KatarAttack: 160Weight: 145Weapon Level: 4Level Requirement: 55Jobs: Assassin Cross |
Weapon / Katar |
1 |
145 |
20z |
10z |
| 1269 |
Inverse Scale Inverse Scale#1269A Katar made from a dragon's scale.Adds 0.3% chance of inflicting abnormal status on 5x5 cells when dealing physical attack.Class: KatarAttack: 140Weight: 150Weapon Level: 4Level Requirement: 55Jobs: Assassin Cross |
Weapon / Katar |
— |
150 |
20z |
10z |
| 1270 |
Drill Katar Drill Katar#1270A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor.Hit +30Adds 1.5% chance of autocasting Level 1 Full Strip on target when dealing physical attack.Class: KatarAttack: 110Weight: 140Weapon Level: 4Level Requirement: 55Jobs: Assassin Cross |
Weapon / Katar |
1 |
140 |
20z |
10z |
| 1271 |
Blood Tears Blood Tears#1271A Katar that can attack at longer ranges with fearsome power.Has 0.3% certain chance of inflicting Bleeding status to all enemies in a 5*5 cell area.This range increases to a 11*11 cell area if weapon refined to +9 or greater.Class: KatarAttack: 120Weight: 170Weapon Level: 4Level Requirement: 55Jobs: Assassin Cross |
Weapon / Katar |
2 |
170 |
20z |
10z |
| 1272 |
Scratcher Scratcher#1272Katar from Guild of Brave Adventurers.Atk +50%Class: KatarAttack: 120Weight: 0Weapon Level: 1Jobs: Assassin |
Weapon / Katar |
— |
0 |
20z |
10z |
| 1273 |
Refined Bloody Roar Refined Bloody Roar#1273Rental ItemThis katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.Pierces physical defense of Demihuman monster.Recover HP +3 every 5 seconds.UnrefineableClass: KatarAttack: 148Weight: 0Weapon Level: 4Level Requirement: 1Jobs: Assassin |
Weapon / Katar |
— |
0 |
1z |
0z |
| 1274 |
Refined Unholy Touch Refined Unholy Touch#1274Rental ItemA katar said to be purely forged out of the resentment of the dead.Critical -1Has 50% chance of causing Curse effect on enemies in battle.UnrefineableIndestructibleClass: KatarAttack: 179Weight: 0Element: ShadowWeapon Level: 4Level Requirement: 1Jobs: Assassin |
Weapon / Katar |
— |
0 |
1z |
0z |
| 1275 |
Katar of Frozen Icicle Katar of Frozen Icicle#1275A Katar fashioned from a cold, sharp icicle.Adds 5% chance of inflicting Frozen status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: WaterWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
3 |
120 |
45,000z |
22,500z |
| 1276 |
Katar of Quaking Katar of Quaking#1276A Katar sculpted from earth.Adds 5% chance of inflicting Blind status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: EarthWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
3 |
120 |
45,000z |
22,500z |
| 1277 |
Katar of Raging Blaze Katar of Raging Blaze#1277A Katar molded from an inferno.Adds 5% chance of inflicting Silence status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: FireWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
3 |
120 |
45,000z |
22,500z |
| 1278 |
Katar of Piercing Wind Katar of Piercing Wind#1278A Katar forged with the power of stormy winds.Adds 5% chance of inflicting Sleep status on target when dealing physical attack.Class: KatarAttack: 105Weight: 120Element: WindWeapon Level: 3Level Requirement: 55Jobs: Assassin |
Weapon / Katar |
3 |
120 |
45,000z |
22,500z |
| 1279 |
Brave Carnage Katar Brave Carnage Katar#1279A particularly modified Katar created for battles against Demihumans. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.Str +1, Dex +1, Luk +1Increases physical damage inflicted on Demihuman monsters by 70%.Ignores Physical Defense of Demihuman monsters by 20%.IndestructibleClass: KatarAttack: 130Weight: 0Weapon Level: 3Level Requirement: 80Jobs: Assassin |
Weapon / Katar |
— |
0 |
20z |
10z |
| 1280 |
Valorous Carnage Katar Valorous Carnage Katar#1280A particularly modified Katar created for battles against Demihumans. It can be used for terrible crimes if equipped by a Master Assassin.Str +1, Dex +1, Luk +1Increases physical damage inflicted on Demihuman monsters by 70%.Increases critical attack damage by 20%.Reduces after attack delay by 5%.IndestructibleClass: KatarAttack: 130Weight: 0Weapon Level: 3Level Requirement: 80Jobs: Assassin |
Weapon / Katar |
— |
0 |
20z |
10z |
| 1281 |
Glorious Bloody Roar Glorious Bloody Roar#1281Physical Attack Strength to Demihuman monsters +70%.Ignore 20% of Physical Defense of Demihuman monsters.***Additional Weapon Refining Level Option***+6 Upgrade : Ignore physical defense of Demihumans +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)+9 Upgrade : When physically attacking and weapon awakens, increase in attack speed by 100% for 3 sec.Class: KatarAttack: 140Weight: 0Weapon Level: 4Level Requirement: 80Jobs: Assassin |
Weapon / Katar |
— |
0 |
20z |
10z |