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Chain Combo
ID 272 · MO_CHAINCOMBO
Active Physical Self Weapon
Datos
| Nivel máximo | 5 |
| Skill form | Active Cast on yourself (it may also affect people around you). |
| Used on | Self |
| Damage type | Physical Physical damage (uses the weapon: ATK, DEF and FLEE apply). |
| Element | Your weapon's element |
| Hit type | Several hits |
| Range | -2 (melee) |
| Hit count | 4 |
Por nivel
| Nivel | SP |
| 1 | 11 |
| 2 | 12 |
| 3 | 13 |
| 4 | 14 |
| 5 | 15 |
Requisitos
| Weapon | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, Two-handed Mace, Staff, Knuckle, Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Huuma Shuriken |
Notas
- Cannot be cast on yourself
- The delay is not changed by buffs such as Suffragium
- Can be copied with Plagiarism
- Can be copied with Reproduce
Descripción
Chain ComboMax Level: 5Requirement: Triple Attack 5Skill Form: OffensiveTarget: EnemyDescription: Only usable during TripleAttack delay. Spin a target while attackingthe enemy with a combo hit. This skillcan be followed up with Combo Finish.