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Hardrock Mammoth

ID 1990 · HARDROCK_MOMMOTH · Mini-boss

Datos

Nivel115HP4,137,000
RazaBruteElementoEarth 3
TamañoLargeIA / Modos21
Ataque30000 – 36000Defensa / M.Def50 / 60
StatsSTR 115 · AGI 35 · VIT 0 · INT 30 · DEX 150 · LUK 15
ExpBase 9,928,800 · Job 4,964,400

Drops

Probabilidad al mismo nivel que el monstruo, sin bonos de suerte, cartas ni item boost, con los rates de drop del servidor.

ItemTipoMob_dbProbabilidad
Bone HeadBone Head#5398Headgear made of the skull of dregon. So hard that it does not easily break.Str +2Mdef +5Stun and Bleeding resistance +5%.Class: HeadgearDefense: 5Position: UpperWeight: 120Level Requirement: 85Jobs: Transcendent Swordman and Merchant Armor 100 1.00%
Tournament ShieldTournament Shield#2133A Shield that a lance can be placed on top of.Very efficient to defend oneself while attacking with a lance.Increases physical damage inflicted on all monsters by 1%.+Long Horn, Battle Hook or Hunting Spear:Increases physical damage inflicted on all monsters by 4%.[Lord Knight]Increases after attack delay by 5%.Class: ShieldDefense: 5Weight: 100Level Requirement: 50Jobs: Transcendent Swordman Class Armor 200 2.00%
Ivory LanceIvory Lance#1483Two-Handed Spear made of the Ivory of a Mammoth. It is very hard to be processed due to its strength, but its sharp end makes it perfect for stabbing.Agi +2Reduces after attack delay by 3%.Adds a chance of autocasting Level 5 Spear Stab when dealing physical attack.Adds a chance of inflicting Critical Wound on target when dealing physical attack.Class: Two-Handed SpearAttack: 160Weight: 100Weapon Level: 3Level Requirement: 50Jobs: Transcendent Swordman Class Weapon 500 5.00%
Ivory KnifeIvory Knife#13039A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.Agi +2Reduces after attack delay by 3%.Randomly inflicts Bleeding status or Level 1 Critical Wound while attacking.Class: DaggerAttack: 130Weight: 70Weapon Level: 3Level Requirement: 50Jobs: Transcendent Swordman, Merchant,Thief, Archer and Mage classes Weapon 400 4.00%
Hard SkinHard Skin#6022Gray colored Hard Skin. Too hard that it seems impossible to be even processed. It can be sold to merchant NPC at a high price.Weight: 1 Etc 9000 100.00%
Unicorn HornUnicorn Horn#2257A pristinely white horn worn on the forehead that makes one look like a unicorn.Class: HeadgearDefense: 2Position: UpperWeight: 10Jobs: All Armor 20 0.20%
EluniumElunium#985A very light, non-toxic metal used for refining and toughening Armor.Weight: 20 Etc 9000 100.00%

Dónde aparece

MapaCantidad
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Habilidades

HabilidadNivelCuándoSobreProb.CastDelayOrigen
Teleport 1 While idle, when it is rude-attacked itself 100% Instant — monster
Teleport 1 While walking, when it is rude-attacked itself 50% Instant 5 s monster
Stone Skin 3 While idle, when its HP is at or below 50% itself 100% Instant 30 s monster
Stone Skin 3 While chasing its target, when its HP is at or below 50% itself 100% Instant 30 s monster
Stone Skin 3 While attacking, when its HP is at or below 50% itself 100% Instant 30 s monster
Follower Summons 3 While idle, when 0 or fewer slaves are alive itself 100% Instant 30 s monster
Follower Summons 3 While chasing its target, when 0 or fewer slaves are alive itself 100% Instant 30 s monster
Follower Summons 3 While attacking, when 0 or fewer slaves are alive itself 100% Instant 30 s monster
Recall Slaves 1 While attacking itself 100% Instant 30 s monster
Recall Slaves 1 While idle itself 100% Instant 30 s monster
Emotion 1 While chasing its target itself 100% Instant 5 s monster
Emotion 1 While attacking itself 10% Instant 5 s monster
Water Ball 10 While attacking its current target 20% Instant 10 s monster
Spiral Pierce 1 While attacking its current target 5% 3 s 10 s monster
Two-Hand Quicken 30 While attacking, when its HP is at or below 30% itself 100% Instant 2 min monster
Wide Stun 1 While chasing its target itself 5% 0.3 s 30 s monster
Wide Stun 1 While attacking itself 5% 0.8 s 30 s monster
Provoke 10 While chasing its target, when its HP is at or below 80% its current target 5% 0.6 s 2 min monster
Provoke 10 While attacking, when its HP is at or below 80% its current target 5% 0.6 s 2 min monster
Critical Wound 2 While chasing its target its current target 20% 0.5 s 60 s monster
Critical Wound 2 While attacking its current target 20% 0.7 s 60 s monster
Earth Spike 3 While attacking its current target 5% Instant 5 s monster
Dragon Fear 2 While attacking, when its HP is at or below 50% itself 5% Instant 10 s monster
Earthquake 2 While chasing its target, when its HP is at or below 30% itself 100% 2 s 30 s monster
Earthquake 2 While attacking, when its HP is at or below 30% itself 100% 2 s 30 s monster
Ganbantein 1 While attacking its current target 30% Instant 7 s monster
Lifestream 1 While idle, when its HP is at or below 80% itself 100% 30 s 30 s monster