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Apocalypse
ID 1365 · APOCALIPS
Datos
| Nivel | 66 | HP | 22,880 |
| Raza | Formless | Elemento | Neutral 3 |
| Tamaño | Large | IA / Modos | 17 |
| Ataque | 1030 – 1370 | Defensa / M.Def | 62 / 49 |
| Stats | STR 0 · AGI 48 · VIT 120 · INT 48 · DEX 66 · LUK 85 |
| Exp | Base 78,480 · Job 59,220 |
Drops
Probabilidad al mismo nivel que el monstruo, sin bonos de suerte, cartas ni item boost, con los rates de drop del servidor.
| Item | Tipo | Mob_db | Probabilidad |
Metal Fragment Metal Fragment#7095An unidentified metal fragment.Weight: 1 |
Etc |
5335 |
100.00% |
Fragment Fragment#7094A strange object with metal pieces attached to it. It could be a piece of a very large machine.Weight: 1 |
Etc |
2400 |
100.00% |
Cogwheel Cogwheel#7093A cogwheel used in a machine.Weight: 1 |
Etc |
2200 |
100.00% |
Elunium Elunium#985A very light, non-toxic metal used for refining and toughening Armor.Weight: 20 |
Etc |
5 |
0.50% |
Destroyer Destroyer#13161A top of the line,high performancegrenade launcher.Each short rangedphysical attack hasa low chance ofdestroying anenemy's armor.Class: Grenade LauncherAttack: 220Weight: 120Weapon Level: 2Level Requirement: 52Jobs: Gunslinger |
Weapon |
1 |
0.10% |
Manteau Manteau#2506A long, loose cape-like garment that protects its wearer from harsh weather.Class: GarmentDefense: 4Weight: 60Jobs: Swordman, Merchant, Thief Classes, and Taekwon Boy/Girl, Taekwon Master |
Armor |
20 |
2.00% |
Steel Steel#999An iron and carbon alloy known for its structural durability and usually used in the crafting of high-quality arms.Weight: 10 |
Etc |
2500 |
100.00% |
Apocalipse Card Apocalipse Card#4242Vit +2MaxHP +800 if the armor is upgraded up to +9 or higher.Class: CardCompound on: ArmorWeight: 1 |
Card |
1 |
0.10% |
Dónde aparece
Habilidades
| Habilidad | Nivel | Cuándo | Sobre | Prob. | Cast | Delay | Origen |
Brandish Spear |
5 |
While attacking |
its current target |
10% |
1 s |
5 s |
monster |
Darkness Jupitel |
4 |
While attacking |
its current target |
10% |
0.7 s |
5 s |
monster |
Suicide bombing |
1 |
While attacking, when its HP is at or below 10% |
itself |
10% |
2 s |
5 s |
monster |
Auto Guard |
5 |
While chasing its target, when it is hit by a ranged attack |
itself |
20% |
Instant |
5 min |
monster |
Auto Guard |
5 |
While attacking |
itself |
5% |
Instant |
5 min |
monster |