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Datos
| Nivel | 42 | HP | 4,950 |
| Raza | Demihuman | Elemento | Fire 1 |
| Tamaño | Medium | IA / Modos | 21 |
| Ataque | 380 – 440 | Defensa / M.Def | 0 / 25 |
| Stats | STR 0 · AGI 72 · VIT 35 · INT 71 · DEX 65 · LUK 85 |
| Exp | Base 18,216 · Job 11,352 |
Drops
Probabilidad al mismo nivel que el monstruo, sin bonos de suerte, cartas ni item boost, con los rates de drop del servidor.
| Item | Tipo | Mob_db | Probabilidad |
Matchstick Matchstick#7035A phosphorus tipped stick that can be used to start a fire.Weight: 1 |
Etc |
2500 |
100.00% |
Zargon Zargon#912A small crystallization created by some monsters.Weight: 1 |
Etc |
750 |
75.00% |
Apple Apple#512A round, edible fruit that, when eaten once a day, keeps the doctor away.Class: RestorativeHeal: 16 - 22 HPWeight: 2 |
Healing |
5500 |
100.00% |
Unripe Apple Unripe Apple#619An apple that isn't ripe enough for humans to eat.Class: Taming itemMonster: PoringWeight: 5 |
Usable |
40 |
4.00% |
Red Scarf Red Scarf#10019A very stylish crimson muffler inspired by the one worn by a retro hero.Class: Cute Pet ArmorPet: Smokie |
Petarmor |
5 |
0.50% |
Yellow Herb Yellow Herb#508A valuable medicinal herb which efficiently heals wounds.Class: RestorativeHeal: 38 - 58 HPWeight: 5 |
Healing |
1300 |
100.00% |
Ragamuffin Manteau Ragamuffin Manteau#2508An old, worn-out cape that can protect its wearer from mystical harm, no matter how powerful it may be.Mdef +10IndestructibleClass: GarmentDefense: 1Weight: 50Jobs: All except Novice |
Armor |
5 |
0.50% |
Chepet Card Chepet Card#4284Add a chance of auto casting Level 5 Heal on target when doing Physical Attack.Class: CardCompound on: WeaponWeight: 1 |
Card |
1 |
0.10% |
Dónde aparece
Habilidades
| Habilidad | Nivel | Cuándo | Sobre | Prob. | Cast | Delay | Origen |
Heal |
9 |
While attacking, when a friend's HP is at or below 60% |
a nearby friendly monster |
100% |
0.5 s |
5 s |
monster |
Heal |
9 |
While attacking, when its HP is at or below 30% |
itself |
100% |
0.5 s |
5 s |
monster |
Heal |
9 |
While chasing its target, when a friend's HP is at or below 60% |
a nearby friendly monster |
100% |
0.5 s |
5 s |
monster |
Heal |
9 |
While chasing its target, when its HP is at or below 30% |
itself |
100% |
0.5 s |
5 s |
monster |
Teleport |
1 |
While idle, when it is rude-attacked |
itself |
100% |
Instant |
— |
monster |
Emotion |
1 |
While attacking |
itself |
20% |
Instant |
5 s |
monster |
Demonstration |
5 |
While attacking |
its current target |
5% |
0.5 s |
5 s |
monster |
Demonstration |
5 |
While chasing its target |
its current target |
5% |
0.5 s |
5 s |
monster |
Fire Pillar |
5 |
While idle |
a 5x5 ground area around itself |
5% |
Instant |
5 s |
monster |
Follower Summons |
3 |
While attacking, when 0 or fewer slaves are alive |
itself |
100% |
2 s |
60 s |
monster |
Follower Summons |
3 |
While idle, when 0 or fewer slaves are alive |
itself |
100% |
2 s |
60 s |
monster |
Status Recovery |
1 |
While attacking, when a friend has the anybad status |
a nearby friendly monster |
20% |
0.7 s |
5 s |
monster |
Status Recovery |
1 |
While chasing its target, when a friend has the anybad status |
a nearby friendly monster |
20% |
0.7 s |
5 s |
monster |