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Nine Tail
ID 1180 · NINE_TAIL
Datos
| Nivel | 51 | HP | 7,766 |
| Raza | Brute | Elemento | Fire 3 |
| Tamaño | Medium | IA / Modos | 21 |
| Ataque | 610 – 734 | Defensa / M.Def | 10 / 25 |
| Stats | STR 0 · AGI 80 · VIT 46 · INT 0 · DEX 74 · LUK 85 |
| Exp | Base 33,744 · Job 9,900 |
Drops
Probabilidad al mismo nivel que el monstruo, sin bonos de suerte, cartas ni item boost, con los rates de drop del servidor.
| Item | Tipo | Mob_db | Probabilidad |
Nine Tails Nine Tails#1022A set of tails that used to belong to a Nine Tail fox. But not anymore, apparently.Weight: 1 |
Etc |
4656 |
100.00% |
Glass Bead Glass Bead#746A toy for young boys that's sort of like a marble.But not really.Weight: 5 |
Etc |
200 |
20.00% |
Old Blue Box Old Blue Box#603A mysterious blue box that seems to hold something inside, but you'll have to open it to find out.Class: UsableEffect: Gives random itemWeight: 20 |
Usable |
100 |
10.00% |
Dead Branch Dead Branch#604A twig which contains the mysterious power of eternity. It can summon a living creature...Class: UsableEffect: Summon random monsterWeight: 5 |
DelayConsume |
100 |
10.00% |
Royal Jelly Royal Jelly#526Highly nutritious jelly secreted from honeybees that they only feed to larvas and future queens.Class: RestorativeHeal: 325 - 405 HP40 - 60 SPCure: Poison, Curse, Silence, Confusion, BlindWeight: 15 |
Healing |
250 |
25.00% |
Panacea Panacea#525A mystic remedy for all illnesses.Class: RestorativeCure: Poison, Curse, Silence, Confusion, BlindWeight: 10 |
Healing |
350 |
35.00% |
Rough Oridecon Rough Oridecon#756Raw ore that mostly consists of Oridecon metal.Weight: 20 |
Etc |
100 |
10.00% |
Nine Tail Card Nine Tail Card#4159Agi +2Add Flee +20 if the garment is upgraded up to +9 or higher.Class: CardCompound on: GarmentWeight: 1 |
Card |
1 |
0.10% |
Dónde aparece
Habilidades
| Habilidad | Nivel | Cuándo | Sobre | Prob. | Cast | Delay | Origen |
Teleport |
1 |
While idle, when it is rude-attacked |
itself |
100% |
Instant |
— |
monster |
Attribute Change |
1 |
While attacking, when its HP is at or below 30% |
itself |
5% |
2 s |
5 s |
monster |
Emotion |
1 |
While chasing its target |
itself |
2% |
Instant |
5 s |
monster |
Emotion |
1 |
While idle |
itself |
20% |
Instant |
5 s |
monster |
Random Attack |
3 |
While attacking |
its current target |
5% |
0.5 s |
5 s |
monster |